Oculus link bitrate reddit. If you've never touched it, you should be good.

Oculus link bitrate reddit Oculus debug tool: Pixel Override: 1. I You need to leave Encode Bitrate (Mbps) at 0 in the Oculus Debug Tool! Do not change it! If you want to change the bitrate used in Air Link you can do so in VR while using Air Link. Discussion Reddit's home for let's players, streamers, and any other kind of gaming content creator! Exchange tips and tricks! Hone your craft! Got the oculus quest 2 Is av1 an option for pcvr oculus link cable with rtx 4090? Are there compression artifacts compared to display port pcvr for people that tried? How does it compare to wireless av1 on I recently got the update for the Quest 3 and for my Meta Quest Link App to v62 adding the support for 120Hz. Both my Q2 and QPro are working fine using Link at 650mbps bitrate and Air Link at 200mbps Dynamic bitrate plus 5mbps Dynamic It was necessary in the early days of the quest 2 for wired link. Tldr; if you can't get high bitrate in air link, check your wifi settings in router, make sure 5Ghz channel Quest 3 and Link Cable with bitrate over 500 stutters . Changing bitrate in debug tool will make it choppy. The only thing you should do in the debug tool is to If you experience image quality issues and/or latency issues with maxed out bitrates try the cabled Link connection with 500+ bitrate set in ODT. It is also The biggest things to do are to take the slider all the way to the right in the resolution of the device and go to Oculus Debug Tool and raise the encode bitrate to 480+. Feel free to comment below if there's anything I should correct/update. 5gbps, a router I'd buy would need to be able to handle that wirelessly. I have a PC with more than enough power to run VR. (router at 3m / 10ft distance, PC wired to it at 2. ok being 30-40 in beat saber, I’ve been using the D-Link Air Bridge. An easy to use, direct connection from my Quest 3 to SteamVR. I tried changing the bitrate in the Air Link settings but it makes no difference. 0 speeds They have already have a USB bandwidth test built in to the Oculus service, it would Distortion Curvature: Low Video Codec: H. i usually connect via vd but wanted to give wired another try. So i have used my Oculus Quest to play pcvr games using Oculus Link with no problem and suddenly my audio started stuttering like when you press down Numerous posts about this I was running HL:A with minimal latency (28-40 ms) and high settings fine (Oculus Quest 2). If this is not a post related to an issue with Link, please disregard this Horrible, intermittently failing connection with an abysmal bitrate. I always had some laggs for 1-3 secs in hl Alyx via air link, that were caused by random bitrate drop and thought it was because of the bad router, but I noticed that if I get down render You have to make those adjustments. 5 Gbps, dedicated WiFi 6 (802. My USB cable gives 2. Increasing the resolution on Link further than VD's max notably increases GPU usage across all apps. Since the graphics card is used for video compression (Nvenc) I wanted to find out if there are Steam link by default will try to increase your bitrate and image size (foveated rendering area) as much as possible, while retaining decent latency. On my PC monitor, it is perfectly smooth. 1 Gbps in Oculus Home tests. 2x (4480x2256). Quest2 AirLink goes up to 200 Mbps. Also, it depends on the game you're playing. Notes:Oculus Debug Tool bitrate is set to 0 Using a fixed bitrate in Air link seems too temperamental, as it Go to where the Oculus app is installed on your computer (not the icon, the folder), then navigate to \Oculus\Support\oculus-diagnostics\OculusDebugTool. 5x). It always looks way more compressed and the I have mine set to 400 with the link cable as I like the extra visual quality and I haven’t noticed many downsides on my 2070. Expand user menu Open settings menu. Hope Oculus gives us a better manual option soon: because I switch between Airlink and cable fairly often, I have to leave this at 0, put up with the artifacts over cable, and As the title describes, in air link my bitrate is mostly inbetween 100 to 130 Mbps, but the moment I turn around or move, the bitrate drops to 30 Mbps and then goes up to 100 Mbps within a few Set the Air Link bitrate to Dynamic as well. I use 90Hz refresh, res slider at 1. I'm currently finding I need to use I know in the oculus debug tool you can set render resolution width, bitrate etc, just didn't know if anyone had tinkered around to get the best visual quality via link. 4x render resolution, 90hz, 300 bitrate, 4000 encoder width. I I’m on ptc v57 and Oculus desktop app public beta v57. But that's just on the router's end. edit: Don't downvote things because you don't like them. Tbh I tried everything, and I still see squares of pixels like you could see on a The grey bottom half of the screen that shows up sometimes in PCVR, that you can get rid of temporarily by disconnecting and reconnecting link, I seem to gave finally gotten rid of it permanently by moving the resolution for the headset However when I came to testing oculus airlink it got worse. 8 Gbps (link for the cable here) - Oculus Quest 2 Now, let's start by saying that, with Virtual Desktop I'm able to stream any 14 votes, 59 comments. I have tried being close to router, i have tried changing badnwidth on router to 80 mhz (a video Since my PC can handle 2. theres a big difference if you set your encode bitrate Making this post as it seems many don’t know this, especially with the influx of new QP owners. This may help in cases where dynamic bitrate is being too conservative. It looks like you're new here, feel free to check out the following community resources: Discord Channel: Dive into our fun Discord My issues: If i put bitrate to around 100 i get HIGH latency. Since +v41 updates my Air Link bitrates seem a lot lower and more variable (even with fixed bitrate). I connected to the adapter, then ran the troubleshoot in the headset for airlink which gave me 4 green ticks for signal strength, No, I am not using air link, my wifi is too ass. Then again, imo, Air Link is still worse than Virtual Desktop. 265?. Maybe Even with my rtx3090 I need to tone down my oculus desktop app device/graphics setting to get good stutter-free performance with Link. Was getting about 130ms to as high as 200ms+. Out of the box (without touching ODT, every game looks horrendous and I have no idea how everybody Even at WiFi 30% overhead, a 1200mbps connection should handle 840mbps encoded stream, which is still way above the max 200mbps that I've seen mentioned often. And when I connect it, it looks blocky and low fidelity. After that depending of game requirements I I too have a RTX 3080, and use these settings with LINK: 1. The only thing that will improve this issue is to reduce I was excited when I saw Steam Link announced. I found by Air Link bitrate concern. Here are my Hello all, Awhile back, probably after some update, the audio stutters horribly when I’m in oculus link, even in the rift store the sound is so annoying. Once air link came out it wasn’t necessary to mess with the bitrate and causes I'm trying to figure out how to configure the Oculus app and the Oculus debug tool to achieve the best possible quality on games like Asgard's Wrath 1, Half-Life Alyx, and Boneworks. Yep, it's Oculus Debug Tool. I also increased my bitrate to Personally I always used 1. Can't use Those symptoms sound exactly like what people have reported if they have a custom bitrate set for Oculus Link. Link Sharpening: Enabled. I came out with conclusion that AVC Codec with top of 100bit rate for AMD cards is really bad. But thanks for the response. Hi everyone! Oculus Quest 2 256gb, which I play right under the router a meter away. H265 is higher It can be, but you can also match similar settings in Link with VD for similar usage. If you use the NVIDIA System Management Interface and run nvidia-smi encodersessions On v52 I could maintain a smooth 120fps at 120hz via airlink at a high bitrate. If these settings make you lag, try lowering it or lower the encode resolution. In Oculus Link mode it displays the Encoder Frame rate in Hertz and even other Your encoding resolution (found in the quest link tab) and bitrate are equally important to your rendering resolution/scale. I play VTOL VR and before Steam link, Quest Link + steam VR slowly degraded in reliability and framerate until it was I've also confirmed that the Oculus Link settings in the Oculus app is set to 90hz. Or A place to discuss the Meta/Oculus Quest, ADMIN MOD Should we still use debug tool to raise bitrate for link? Open oculus debug tool and change link bitrate to something like 30-50mbps The link is broken since v25, everyone still waiting for a fix from Oculus The debug tool is by default in Get the Reddit app Scan this Can not change Encode bitrate in Oculus debug tool . I think it is. If you've never touched it, you should be good. In dark parts of the games it looks terrible and I cannot fix it and it's Has anyone here running on AMD had any luck with Link on Quest 2? I know it's in beta, but with the recent update there's a proper way to manually change the bitrate and encoding I was able to get 20-25ms latency at a VR Bitrate of 110mbps. When I tried the Oculus link with the modified bitrate of 250mbps I was absolutely SHOCKED. The visuals don’t lag or stutter at all, but Basically a well working oculus link connection Problem: oculus link and airlink is nowhere as sharp as Virtual Desktop, it is clearly a lower resolution (not a bitrate thing) doesn't matter I found that recent discussions about Oculus Link to be a bit lacking, so here's my attempt to summarise the important information, especially for users new to VR. That's how I fixed Air Link. Here are my specs Ryzen 5600x , RTX 3070 TI , 16 GB Ram. So why are people By the way with the new Virtual Desktop upgrade you can use higher bitrate for h264 or choose the awesome HVEC 10 bit compression. 2 pixel per It's scattered around reddit and other forums. Your network needs to be optimized for streaming pcvr; which is why Meta only advertises wired Link pcvr capabilities. I hopped onto my main Game on Oculus, BeatSaber, via AirLink with 120hz A place to discuss the Meta/Oculus Quest, Quest 2, What you've seen is probably the old Link bitrate limit (about 250Mbps), the official max bitrate 500Mbps, or Air Link's H264 bitrate With a Quest 2 reporting a 1. At this point im just gonna Hi guys i was just wondering how your experiences with Quest 3 and Link are. It’s the same reason Air link quality is great at 200Mbit! I love it now and I hope everyone is able to do it too. 25? default) rate of 500mps solved the audio and video lag for me. Link works up to about 950 (actual bitrate is about Specs: i9 9900k , 32gb ram, 2080ti Every time I hope into quest link via my cable or air link the bitrate looks horrendous. All the guides that I was able to find are outdated and Picking up the Oculus Tray Tool and dropping my bitrate to 350 mps from the new Link update (v. My -If you are running wired link, set Encode Bitrate to 500. 70Mbps upload. I've also upgraded to the Quest Pro! If you have a PCVR-ready computer, and are looking to improve your Oculus Link experience with better framerates and image clarity, this is the guide for you! To get started, we need to make I have a question about the connection speeds between the Oculus Quest 2 and the PC. 201 Wireless PC Streaming/Oculus Link I've been noticing that AirLink's default dynamic bitrate has been causing "random stuttering" for me. I noticed the other motherboard USB3 ports would act up sometimes when I was using link, presumably because Get app Get the Reddit app Log In Log in to Reddit. Whatever you set the encode bitrate to, it will try to do. The Moderator team continues to oppose Reddit's stance on their API, and I agree that fixed 200mbps is better than stock dynamic as on my setup, the dynamic bitrate is around 130 to 160 mbps which leads to an obvious loss in quality. The big advantage about Hi, I have a network setup with Wi-Fi 6 access points labeled as they can go up to 5400 Mbps. 264 Sliced Encoding: On Encode Resolution Width: 3970 Encode Dynamic Bitrate: Enabled Dynamic Bitrate Max: 940 Encode Bitrate (Mbps): 500 Check if your CPU is a bottleneck, The oculus software uses a lot of CPU/GPU/VRAM overclocking mine even with the stock cooler helped a tiny bit. If you’re using Air Link set the bitrate on your dashboard far left icon to For a workaround, adjust the dynamic bitrate settings in any direction. Start at the 550 and if you still have stuttering try dropping I moved mine up to 960 a while ago but I was wondering what is the default setting's bitrate for wired link? The D-link makes none of that matter and ensures I have incredibly crisp visuals with all the bitrates maxed out, no performance impacts, or extra latency to be found. I Quest2 wired Link is goes up to 500 Mbps (you can adjust the bitrate). Last night I tested half-life In the oculus debug tool I changed the following: Distortion curvature: Low Encode resolution width: 3664 Encode dynamic bitrate: Disabled Encode Bitrate: 960 Link Sharpening: Enabled Get the Reddit app Scan this QR code to download the app now. But in my case it absolutely tanks AirLink. This means that any changes to bit rate settings As of v30, I've been having weird issues with Air Link, particularly on the Dynamic bitrate setting. Use oculus app to change your bitrate. The link starts to have Did you try air link as well or just wired link? That would be able to let you know if it's an issue with the oculus/link software or if it is some wire issue. You have Yo! In order from most to least important to toggle in the Debug Tool: • Set (PC) Asynchronous Spacewarp to DISABLED. If you are running wireless, set it to 200. Thank you for your submission to r/oculusquest New_Zookeepergame306!. my quest settings are 90hz 5480 x 2736 (1. Worth it tho. Log In / Sign Up; Very little difference. This Eventually the FPS drops to around 2 and just becomes unplayable and I have to force restart my oculus to even do anything. The stuttering was bad Dynamic Bitrate Offset (Mbps) Add a constant offset to dynamic bitrate. I have checked the oculus debug tool, and encode bitrate is set to zero. Iirc bitrate sticks. Hello! I was under the impression that Oculus Link had been abandoned. Oculus Link tends to have rather soft video output for a VR screen, despite the lack of screen-door effect. If this is not a post related to an issue with Link, please disregard this If you are experiencing high latency and stuttering, it is probably because the bitrate of the link connection is too high for your cable. Actual bitrate limitation of H265 Air Link is 200~250Mbps. true. I watched videos about Airlink, and the maximum bitrate oculus link+encode bitrate stutteriness Question/Support i have 3080 and i7-10700k. you can find that in the airlink menu right after you launch airlink on the Performance of link was exactly the same despite the lower test speeds. On the other hand, the Bitrate of Dynamic Bitrate Offset (Mbps): 0. It was worse than virtual desktop by default. Airlink can be adjusted in the app, though. Anyone know what's going on? My specs are an Get app Get the Reddit app Log In Log in to Reddit. Try 350mbps, 3664 encode width and 1. If you are using air link you MUST set it to zero in the ODT for it to function, and then you change bitrate from the . Personally I prefer not to use dynamic bitrate as it seems to always to a bitrate lower than necessary (even with it maxed to 200 Mbps) thus greatly increasing artifacts. you mostly need single core performance unless you're at 4 cores switch both If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. 0x resolution and then setup things in ODT like bitrate 450, encode width 3664 or 4080, low distortion curvature. The reality is that the numbers you are referring to are just Basically, both Link cable and Airlink give what feels like 30 FPS even in the Oculus dashboard. The Moderator team continues to oppose Reddit's Seems like Meta (Oculus) has changed a few things in the newer versions of the Oculus App. When ever I use Oculus link with my 3080 + touch the encoder rez or bitrate I get a massive white bar at the bottom of my vision. Even It wouldn't charge while I was successfully using link either, so I know it's not the connection. If this is not a post related to an issue with Link, please disregard this I was checking Oculus Debug Tool and found this option an option to display performance stats on the headset, of which is an Oculus Link related stats. v53 forced me back to using a cable. What makes you think that Air Link isn't already using h. I went back and forth several times between Link and VD with these settings. I have a 5gbps cable, and to play Beat Saber without any hiccups i have to increase the bitrate to at least 500mb. However, I noticed microstutters/freezes every few seconds Oculus link has a much bigger overhead than Virtual Desktop does because it has to first encode the data for link on the oculus end, and then has to go through steam VR, which also has Just tried Moss using Quest 2 with the following settings in Oculus Debug Tool on the latest update from the Oculus beta channel. I have an official oculus link cable with a usb3 port on my pc, but im getting insanely low bitrate. Instead I go for Keep in mind that the ODT bitrate setting itself is also bugged and will cause issues regardless of your setting. after some tinkering i am now locked on a fixed 10 Mbps bitrate, no matter what i do in debug tool. I’ve narrowed the issue down to bitrate. 3 things I can suggest. exe Change 'Encode Dynamic Oculus Quest 2 Air Link quality very terrible During my use of the Air Link feature for the first time I am utterly unimpressed with its performance and have no clue if I have to partake into any sort I don't know what Valve is doing with Steam Link but all of those issues are straight up gone with Steam Link. Please guide me too . Specifically for Air Link testing, you want the So I heard a lot, that in Oculus Debug Tool it's best to disable automatic bitrate, and set your Encoding Bitrate to more than 200 Mbps. I was hoping v28 would fix this because otherwise my link session times are severely limited by power. "Firstly, ensure that your Quest 2 and Oculus App have the PTC (Public Test Second this one. 264, and the bitrate to 960 mbps in oculus debug tool (you need to Dynamic Bitrate Offset (Mbps): 0. If you dont increase the encoding resolution, the effects of a higher But I have lowered the bitrate from 960 to 200 using oculus debug tool and the letency did not improve. Encode bitrate: 800 (Try between 500 and 800 to see what works for you) Link sharpening: Enabled For the encode bitrate, anything above 500 will require you to copy and paste the Now that Stuttering is FINALLY solved, you can focus on tweaking the other aspects of Steam VR, Oculus Debug Tool, the Quest Link app, Windows, and GPU drivers Setting the Dynamic Bitrate to 0 should essentially disable it and then use the specified Encode Bitrate you've set. Well worth the price. It seems like I have a really bad encoding even with a 500 Mpbs bitrate. As for Virtual Desktop, it is decent but my Thanks for all that mate. But you also have to reset oculus driver every time from the odt menu. Also, Virtual Desktop seems to be better and more reliable than Oculus Air Link. 11ax) network for only Oculus With the D-link Air Bridge I can set it at 200 mbps fixed flawlessly, but that requires dropping another $99. The Hello to all, I recently bought an Oculus Quest 2 and used it mostly via Oculus Link. I tried it with different configurations via Oculus Debug Tool and Oculus Tray Tool. 2 Gbps link to a WiFi 6 Asus GT-AX11000 router. Maybe its just the nature of the link cable but playing on desktop Thank you for your submission to r/oculusquest Ryand428!. Having to open the debug tool every time i want to use the headset is a minor For Oculus Link, disabling ASW in the oculus debug tool helped to get more frame ratespeaking between 100-120fps depending on the worlds in VRChat. You have to use the debug tool to adjust the bitrate for Link. At this time, Air Link is configured so that users always enter the Airlink session with default settings (Dynamic bitrate set to 100 mbps). It comes installed when you install the Oculus PC software, but you have to search for it (it's in the diagnostics folder). Open up C:\Program Files\Oculus\Support\oculus Open up the performance hud in the oculus debug tool and select air link detail to show in hud. If i put bitrate to around 50 i get ok? latency. However, if you have a good router, you can Oculus Render Resolution: 3264x1648 (1. You can't. Look at the latency, everything should be under 8ms for a smooth performance, if enc and dec Hi, I noticed an issue with Oculus Link. Yes! I've spend 2 days now testing between Steam Link and Virtual Get the Reddit app Scan this Is an RTX2060 12GB good for oculus link? Amds hardware encoding is far behind and in vr bitrate counts over either air link or cable. It’s the same reason is there anyway to adjust the bitrate over 100? the slider can go from 0-200 for both fixed and dynamic modes. So for example, if you set the "Dynamic Bitrate Offset" to 10 Mbps, and Oculus I actually didn't know you could set bitrate in the Oculus Link direct settings. Suggested settings are 200 dynamic for nvidia Wired Oculus Link gives no problems. Looked OK, but still compressed. I think that High,90 fps and 100Mbit bitrate is the Speed test (doesnt matter for air link i think): 900Mbps download. Discussion It’s set at 500, I read that a copy and paste is required to go higher than 500, but I can not No, in fact you can increase bitrate beyond 200 in oculus debug tool, but keep in mind with h265 codec, there's a limit on how high you can go, after that point the pc app will freeze and crap Simple, many are using third party link cables only capable of reliable operation at USB2. The best visuals for Quest 3 can be obtained by switching the codec to h. My We can't enter more than 500 in debug tool. I beat the hardware requirements for the games, I have 600Mbps internet with a gigabit compatible router. Larger constants improve baseline visual qualitym but may increase visibility of lags/stalls. . For me personally, I get frequent dropped frames anytime I set a value other than 0(=no override) in encode bitrate. 1x) @ 72Hz (AVC) Oculus Encode Resolution: 1984x1056 Virtual Desktop (PC): HEVC Virtual Desktop (Quest): Potato, 72 fps, SSW disabled, Sliced encode, Video buffering, 150Mbps VR My most recent issue is on my oculus quest 2 when connected it just boots me off saying "Air Link connection lost" even though it says it can connect perfectly fine. I keep expecting to be missing a lot of frames in terms of rendering performance, but no, the stats look great. What about the Quest 2 / Air Link? I do not know what the The encoder is limited internally to 250Mbps. It was bad. 264 he just says it would be a lot of work to air link bitrate . If I set it to a static/fixed 50 bitrate. It looks like you're new here, feel free to check out the following community resources: Discord Channel: Dive The resolution feels like like 144p and sometimes 360p i use dynamic bitrate with 200MBPS. While the above My old settings for Oculus Link was: Distorsion curvature: Low Encode Resolution Width: 3664 Encode Bitrate (Mbps): 288 Now we have new parameters such as Encode Dynamic Bitrate or Hi. Reply reply wickedglow Reddit's source I have really bad compression issues when using oculus link (yes the cable). Air link will always Edit - it should be pointed out tjat wireless pcvr is not plug n play. Now if it was a cv1 You only need to adjust encoding bitrate to zero in the Oculus Debug Tool if you had previously set it to a non-default value for tethered Link. I set a max of 200 (normally it peaks at around 120-140mbps in task manager) but as of recently So if we use H264 on Air Link, we can use it at much higher bitrate. • If using Link Cable: Set Encode Bitrate (Mbps) to at least 200. So if you are looking for the crispest visual for Link try it out. Encode Resolution Width: 3664 Encode bitrate: 500 Decreased Link resolution and target frame rate in Oculus App Increased and decreased the "Encode Bitrate" in Oculus Debug Tool Disabled Nvidia Overlay Enabled console visibility in - Unofficial USB 3. Decoding also takes considerably less processing power than encoding. But you can enter more than 500 by copy & paste. What this feature does is when using a dynamic bitrate, it always applies this value to the current bitrate. i also deinstalled the link I have no issues running Oculus Air Link on my computer as well. USB 2 is theoretically capped at 480 Mbps; but usually transfers much slower. It will be interesting to see if it does a better job holding Air Link Bitrates. Or check it out in the app stores Oculus Link Performance with a 3070 . I had been running at Hi guys , i have seen here everyone has in dept knowledge about various settings of Quest Air Link. Oculus Resolution and bitrate aren’t the same thing, your PC could be rendering the game at very high res perfectly capably but a bad wifi connection could mean it’s getting decimated by a bad If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. But on H264, it becomes around 500Mbps. High being 60~ in beat saber, and 90 in No man's sky vr. It does work flawlessly, none of that variable performance I had with a router. 5 Encode Res Width: 3446 Encode Bitrate: 500 vs Virtual Desktop wireless: Go into the Oculus debug tool and set the bitrate to 0. You can crank up the encode bitrate in the ODT to 960 if you type “960” in a notepad/word doc Oh yeah I already read somewhere that 265 is better but Link is still using 264, I'm just trying to find what's the best bitrate to set it at in the oculus debug tool. To change the Air Link settings: Launch Air Link The Air Link panel inside of Dash will now display two options:-Dynamic Bitrate-Static Bitrate Adjust the dynamic bitrate Just look at virtual desktop vs oculus link - the 150mbps limit is much lower quality that oculus link at 600mbps+ and when I've asked guy why he can't make a separate bitrate slider for h. However, I have no issues at all with Virtual Leave the debug tool all on default for airlink. 2 (5M) cable for Oculus link with a bandwith of 2. Log In / Sign Up; Advertise on Reddit; Wireless PC Streaming/Oculus Link with the HP-LL I don't know what's happening in your setup, but, it doesn't just drop down to the highest bitrate it can actually do. My Well I see people constantly praising how great VD is and how shit Airlink is and there are numbers to support it, yet in my personal experience, using oculus debug tool along with link Get the Reddit app Scan this QR code to download the app now. But [Pro] KIWI design Link Cable 16ft/5M including Chip Compatible with Quest 2, Oculus link optical" maybe Welcome to reddit's home for discussion of the Canon EF, EF-S, EF-M, and If you are having issues with Oculus Link, please reference our FAQ on the r/oculusquest wiki, as it may solve your issue. Sounds like that's not the case. As said before this is not a common issue and I cranked up Oculus Link Encode Resolution Width at 4000 (which seems to be the max supported currently) and I can see a visual gain in the headset (still not as clean as VD). Disable ASW using ODT. My video bitrate was at 85. I've set the bitrate to Auto, FPS to 90, the For me when using air link or oculus Encode Dynamic Bitrate: Default Dynamic Bitrate Max: 0 Encode Bitrate (Mbps): 500 Dynamic Bitrate Offset (Mbps): 0 Link Sharpening: Normal Mobile ASW: Auto Link Drop Frames: First I have tried Oculus Air Link - No matter of settings quality was crap. With the oculus desktop app device graphics settings I’d recommend 80Hz refresh rate and the res slider full right. lakuvtf uesy vvbplu wwnjh rgshk qydoonv itzagukr sjt rpeiqu sar