Factorio nuclear reactor blueprint 1 nuclear-reactor: 1: rail-chain-signal: Extra Info. When tiling, the inserters inserting fuel cells into the reactor need to be manually wired (green) across the seam. Copy to Clipboard Show Blueprint Show Json Find blueprints for the video game Factorio. The blueprint also comes with 2 generic material sender for waterice and uranium fuel cells to supply the reactor in any planet. Intended to be built in a lake of minimum width 28. The design is also blackout safe as it won't launch more stuff except when it receivs a request signal. Ratio by factoriocheatsheet. Then each lane would need to be feed 1. First you need to place the base of the fusion reactor: Feb 16, 2021 · Hey, i returned to factorio 2 weeks ago i had a little break, but i still had your request in mind and looked at what you posted. Make sure to expand the heat pipe line along with your reactor if it wasn’t 5 tiles thick from the beginning. For the 16 reactor version I went with belt loops instead of chests at each reactor. 4 GW - 12 Active Reactors /16 Active water pumps (17. 44 GW sustained Mar 23, 2021 · The last nuclear reactor I'll ever need. 0 i realized that the new fluid mechanics mean that most of the old reactor blueprints either dont work or are designed in a way that utilized pumps having 12k/s pumping or didn’tt utilize the new pipe’s very high throughput. View Copy. 117 GW of power). Control system prevents fuel wastage Nice. The reactors require sophisticated designs of their cooling system and heat-pipe network. 3 MW. Feb 16, 2021 · - The blueprint book starts from 1 core power plant which could be upgraded on the same spot up to 4 cores. So you can't connect 400 heat pipes to the nuclear reactor to measure when it reaches 900°C. Nuclear Reactor[item=nuclear-reactor] nuclear Dec 17, 2024 · I call it "Zero-Waste" because the reactors will only insert one fuel cell at a time, and also stop inserting fuel when the reactor temp reaches 900 degrees C. Disposition en carré Théoriquement, une grille parfaitement carrée de réacteurs sans espaces entre eux offrirait un bonus maximum, car elle minimise le nombre de réacteurs avec des côtés non Find blueprints for the video game Factorio. 0) 23 favorites (Krastorio 2) Fusion Plant with Steam Storage 19 favorites (Krastorio 2) Two Reactor Nuclear Power Plant With Steam Storage Par exemple, une grille de réacteurs de 5×2 produirait 1440 MW (1,44 GW), l'équivalent de 1600 moteurs à vapeur ou 24000 panneaux solaires. Just connect 2 electric pole (one on the top and one to the bottom) Find blueprints for the video game Factorio. Mar 20, 2021 · Perfect ratio. 000 tiles distance = 6252 reactors × 5 tiles. Then flip it, and place it on the left side. - Cyan light is steam buffer filled. Nov 21, 2024 · This design is not compact at all but theoretically you can connect almost infinite amount of reactors and generators. 160 MW: 2 reactors, 16 exchangers, 28 turbines. 1! Find blueprints for the video game Factorio. May 4, 2018 · As of this writing, power output for a single nuclear reactor is 40MW, which equates to approximately 4 heat exchanges and 7 turbines at full output. The blueprint also include the tiles for the landfilling so you’ll need to paste it, wait for the landfill to be built and then paste again to make sure the rest of the entities get pasted. 4GW and the stable max output is about 4. nuclear-reactor: 4 Find blueprints for the video game Factorio. 15 came out I've been working on making a nice nuclear reactor design and have wanted to have an easily tileable design (i. Early game friendly: Belt-fed, yellow belt and inserter is enough. Utilizes steam storage to create the necessary buffer. . Meaning you can start off with a single 40MW reactor and in-place upgrade it to 160, 480, 1. 2100 MW: 14 reactors, 208 exchangers, 360 turbines. You can expand it up to 10 reactors to get 1. Place power converter on the right side. This lets the combinator from the power grid circuit calculate the signal S , which is slightly lower than the maximum steam buffer (3 fluid tanks per reactor, for a total of 75,000 steam per reactor. 005 fuel cells per second; To make 10 fuel cell the recipe uses 1 U235, 19 U238 and 10 Iron plate; So 1 fuel cell costs 0. 31. Looks pretty good at night! 4-reactor (464 MW) nuclear power array adapted from Nilaus’ master class on nuclear power to only add fuel to each reactor when that reactor is out of fuel and its temperature drops below 650°C. Controlled 2x4 Nuclear Find blueprints for the video game Factorio. Tested with many laser turrets, radars and bots. Lowish steam storage capacity is compensated with more heat pipes. For medium nuclear reactor setups (I don't know - maybe up to 2x6) you'd have to route the heat pipes around the turbines (messy/more expensive), but it probably still works. 1: space-platform-hub: 1: nuclear-reactor: 108: speed-module-3: 8: speed-module-2: Extra Info Jun 28, 2017 · This reactor uses over 200,000 water per second, so barrels are pretty much necessary (10,000 water per second per belt versus the ~1000 you get from a typical pipe). Manages fuel usage based on need. Ferront's 1. That's 8 vs 12. Place reactor modules above it. Feb 24, 2025 · ↳ Discover Factorio Wiki; ↳ Discover Others Creations; ↳ Discover Mods; ↳ Discover Tools Around Factorio; ↳ Technical Help; ↳ Bug Reports; ↳ Resolved for the next release; ↳ Assigned; ↳ Not a bug; ↳ Pending; ↳ 1 / 0 magic; ↳ Duplicates; ↳ Minor issues; ↳ Desyncs with mods; ↳ Won't fix. 12GW 2x4 Reactor. The plant will need to be manually started with a single fuel placed in each reactor. It will reload once the temperature is below 600 degrees, all the reactors are empty, and there is one fuel cell ready in each of the chests. If the inserter arms don’t start with power from another source, you’ll probably need to manually remove/insert the next fuel cell into each reactor as well, as a single inserted pair won’t bring it up to temperature. Um 10 brennelemente herzustellen, benötigt das Rezept 1 Uran-235, 19 Uran-238 und 10 Eisenplatten. The nuclear reactor will process the nuclear fuel (Its processing isn't specified yet) and generate heat. The plant is completely lossless despite not having any steam storage. png The top and bottom heat pipe in the blueprint will overlap and merge, if you place multiple blueprints next to each other to tile the blueprint. Smart fuel insertion: insert 1 fuel only when steam storage is low. However, Reddit user gabriel_jack wanted to change that thought by creating a Nuclear Power Plant blueprint with a symmetrical design. Community-run subreddit for the game Factorio made by Wube Software. A nice, compact 2x2 reactor setup. Closer look at one half. Find blueprints for the video game Factorio. Nuclear reactors have a maximum temperature of 1000 ° C. 0 is good. 4 GW. No steam buffers or circuits for these. Each pair of reactors requires 2 turbine expansion segments to be added. minimalistic building requirement. before kovarex, each centrifuge can support 1 reactor setup nuclear fuel production, in:u238+u235+iron, out:fuel_cells build 2x2 reactor, in:fuel_cells, out:465~480MW+empty_cells (make storage for empty cells) later setup kovarex to get rid of extra u238, in:u238(+u235), out:(u238+)u235 example, (start with 1 centrifuge and no beacons) I took a 480 MW reactor blueprint, and asked a calculator what it would take to make in an hour. or 50% more or 33% less. 34 21,606. After some calculation, one arrives at the expression for the ratio of the two (double-row design in denominator) as (1. When Factorio moves fluids to another CPU thread I'll start using reactors, until then 100% solar :/ 4 reactors alone is 4 reactors alone. nuclear-reactor: 4 Jun 2, 2019 · - Green light is ready state. The logical conclusion of this information, by the way, is that the peak efficiency that can be achieved is a 2xN nuclear reactor. 4 Reactors / 48 Heat Exchangers / 84 Steam Turbines; 480 MW; Storage of excess steam (750k storage) Even if it's cooled completely and you have absolutely no power available it should be able to cold start its self without issue, due to the circuit and inserters for the reactor being completely isolated and on solar. Nuclear Power by Nilaus - FACTORIO MASTER CLASS. Fuel cells are managed by logistic robots. 16. 04 water pumps ideally) Level 3 - 1. Generally, for ore But due to the delay it usually inserts multiple fuel cells, so more storage tanks are needed (currently I have 140 for 6 reactors). The designs respect ratio and most important thing, are symetrical! :p (I have no design for 6 because my need of power scaled up too fast^^) I fucking love building nuclear reactors in factorio. Its tilable to the left and right with the fuel in- and output. 480MW 48x48 tileable Find blueprints for the video game Factorio. “Base Load” designs are meant to provide just that – base loads. Share your designs. 44 TW). Automatically starts nuclear power production when overflow of cells acheived. 4GW 2x8 Reactor. 2 GW. Each reactor is paired with a line of 12 heat exchangers. The cost is inital investment to build. depending on what you consider the default. 7 GW - 20 Active Reactors /28 Active water pumps (28. The included circuit logic avoids needlessly wasting nuclear fuel when the reactor is running at less than peak demand. I need a lot more but decided to go for multiple smaller setups instead of one large reactor setup. Under normal usage it can easily buffer a complete fuel c… Factorio. Each cell takes 1 iron. The system makes sure every reactor is only fed when it should: when low on steam, with every requester chest containing at least one fuel cell, and the reactors are (almost) out of fuel. I think tanks (without inserters control) can be usefull only if you have some solar to complete you nuclear energy production : the night you could consume steam, and the day save extra steam. No problemo, I just find people knee jerk to skipping over boiler power as fast as possible to jump to a "solution" that creates more headaches than it solves. The thermal energy output is dynamic and depends on reactor core temperature. If the operational conditions aren't met then a reactor core Like nuclear reactors, fusion reactors receive a bonus for adjacent operating reactors, which increases the energy potential of the outputting plasma by 100% per link. This is the biggest reactor in Factorio that I’m aware of. Could easily be redesigned to be directly tileable. 1 GW is the max you can get out of 8 cores. Copy to Clipboard Show Blueprint Show Json Show Blueprint Show Json Find blueprints for the video game Factorio. nuclear-reactor: 1 4 connected reactors makes 120 MW per reactor, while 8 reactor setup does 140 MW. Find blueprints for the video game Factorio. For a 480MW reactor, 40 steam storage tanks are needed to store an entire reactor cycle's output. 6 GW of power. Nefrums 12 Reactor Nuclear Power. The idea is to find a large lake and fill it in with landfill leaving behind two narrow channels of water, each 2 tiles wide, with a 14 tile gap. That would be all you need for a perfectly working reactor. 9 U238 + 1 Iron plate; 1 fuel cell cost after reprocessing the used fuel cells (1 used cell gives back 0. Any chance for an updated string? And/or a heads up if it has any incompatibilities with 1. And complication of kovarex Each heat exchanger lane then will require 0. 480 MW: 4 reactors, 48 exchangers, 84 turbines. Make a blueprint and include tiles in the blueprint creation. I wish though that you could just connect the reactor to a circuit. Both can sustain a maximum power draw and are robust against fluid quirkiness. It uses a split belt, so it’s important that you only feed fuel cells on the bottom lane of the input belt. Note that this doesn't show the complete water connections; there is a blueprint to build all the fluid and electrical systems initially, before they are needed to that extent. And 7 turbines. 9 gigawatts (sustained). Produces ~1. A little more about the design: How it's tileable. FactorioBin is a site for quickly and easily sharing Factorio blueprints. 5). 0 Fuel Saving Nuclear Balanced nuclear sation with logic and drone logistic. 5K votes, 207 comments. The build is difficult to expand by much, as the oil layout is so perfect. Place an end cap at the top of the reactors. One is always on, one is circuited and never wastes heat. This is a 14 Nuclear A Self regulating 4-core nuclear reactor setup. Keeps power in buffer and push it to main electricity network when your solar station's accumulators has empty. Features: Anti-waste logic - Will only use reactor fuel when it actually needs to. The more power consumption, the hotter the reactor needs to be to make enough heat reach all heat exchangers. Easier to expand the buffers and shoot for 2 hours instead of 1, or build 2 copies. The middle four have a neighbor bonus of 3 so they generate 160MW. Once it's filled in you can plop the blueprint down again and the items get placed over the landfill. As long as you use circuit logic and steam tanks to make sure the reactor isn't consuming fuel when it doesn't need to be, you'll end up with excess 235. 5 hours to design, and my first nuclear power plant larger than 2x4. The nuclear reactor is just a more powerful way to generate heat. For larger nuclear reactor setups you'd have to route the heat pipes too far - the reactors will overheat before the exchangers at the end of the heat pipes get hot enough. nuclear-reactor: 2 Find blueprints for the video game Factorio. 1 2019-01-07: Removed a rogue track tile and an electrical energy interface I was using for testing. 44 GW), circuit-regulated nuclear power plant. 1 GW Smart Reactor: nuclear-reactor: signal-8: Details. This reactor is by no means efficient or anything like that. Waterwell mod was used for the pumps but this should be buildable on water. Snapping Well the red single one is how many reactors are in SCRAM mode at the moment if a SCRAM signal is sent, its a 1 or a 0. In-game you place the blueprint over water and only the landfill gets ghosted. The nuclear reactor. It will get more efficient the larger the value of N, but with diminishing returns. Features: Seamlessly upgradable: Starting from 1 core, upgrade to 2 cores, then 4 cores without need to deconstruct anything. Apr 12, 2019 · This design is for a tileable nuclear for which the blueprint can be placed remotely for building via bots. B. This design attempts to optimise the ratios for an 8-reactor arrangement in an aesthetically pleasing, almost symmetrical layout. 88 TW). (1-4) - FACTORIO MASTER CLASS. FactorioBin. 4 water pumps Nov 11, 2016 · 4. On each reactor side pair you have one red light. This is a large nuclear reactor for end game energy requirements which produces 3. Tileable 960MW Nuclear Jun 5, 2017 · Since 0. 1 of my megaractor. All the previous changes are usable also with the regular coal boilers and provide more efficient and powerful way to use the heating power. 1GW, etc. 3 U238 + 1 Iron plate Find blueprints for the video game Factorio. Intermediate: "My nuclear reactor uses circuit logic to shut down when it has enough steam buffered and then start up again when steam runs low, thereby ensuring every fuel cell gets used to the fullest. But with the classic steam buffer approach, the reactor temperature is vastly changing. 9 GW - 8 Active Reactors /12 Active water pumps (11. put in a row incl. 1GW which gets you Factorio Blueprint book with all blueprints from Nilaus's Master Class series. Fusion reactors have 2 connection on each side, so the highest bonus a reactor can practically receive, while still leaving room open for the necessary fluoroketone, is +500%. 4120 + 4160 = 1120MW ≈ 1. When two powered reactors are side-by-side, that same single nuclear reactor is now 80MW, or 8 exchangesand 14 turbines respectively. To upgrade it to 2x6, remove all underground pipes (apply the included deconstruction planner over the whole plant), then overlay the plant with the 2x6 reactor Nuclear reactors use fuel even if the power is not being consumed by the factory. Useful if you don't want to move your nuclear plant later. Inserter 1 is active if the number of fuel cells in the circuit network is 1 greater than the I wanted part of my power supply to be nuclear. So I'm interested if you worked out a new approach that's now working as good or even better than with 1. The reactors must be controlled through integrated circuit interface signals. The reactor will overheat way before the heat travels that far. Search the tags for mining, smelting, and advanced production blueprints. How To Build The Last Reactor: Place the control structure bordering suitably shaped lake. nuclear-reactor: 2 1. Two designs are in this book and both use 192 turbines (1. 1 water pumps and 13 heat exchangers, so in order to keep the efficiency each lane may need to be fed on each side. nuclear-reactor: 8 Dec 15, 2024 · Placing the reactors in a diamond shape instead of a square adds 2 more adjacency bonuses, increasing the total efficiency to 3. nuclear-reactor: 2 40 MW: 1 reactor, 4 exchangers, 7 turbines. Minor changes: 1x pump not 3x per side; none of the bottom stuff; simpler circuit for space age; no red inserters, just use underground belts (can be made to work with yellow Nov 21, 2020 · Usually people use 1 to 3 Blueprint of a same nuclear central: most of the time, waterpumps are in it thanks to landfilling, and the point of this way of thinking is to make a moderate cost for updates efficiency with electricity coming from nuclear reactors : the game process only one BP and others as clone of the first as long few conditions Jan 17, 2025 · We got the reactor temperature to read. I know there's lots of preferences and tastes can vary greatly in terms of aesthetics and priorities (not everyone wants steam storage, and some like to build directly on water), so your mileage may vary. 1: uranium is only used for making fuel cells and is literally free 1: iron is scarce and every single bit of iron is important As a consequence of premise 2, the only purpose of steam storage is saving iron. 5 (14 reactors for the price of 4) Find blueprints for the video game Factorio. 2. Oct 29, 2024 · Find blueprints for the video game Factorio. 0 favorites 16x2 reactor Aug 8, 2020 · I've been experimenting with tankless nuclear reactor design and wondering if there's a way to simultaneously get the benefits of a tankless/pumpless design (minimal power use, reduced footprint, reduced fluidboxes) and the benefit of a tank-ed design to control fuel insertion. ↳ Resolved Problems and Bugs Up to 6000 reactors can be tiled in a row (almost 1 terawatt) before the spent cells will fill up the red belt – this can be upgraded to a blue belt or both sides of the belt could be used to get this up to 2. Belts and inserters are low tier because they’re not the bottleneck. 1,1GW Nuclear Reactor Find blueprints for the video game Factorio. 2 rows of reactors next to each other for maximum bonuses). Reactor Configuration: 2x2 Total Energy O/P: Appx 480 MW Heat Exchanges: 48, 12 / Reactor Steam Storage Tanks: 44, 11 / Reactor Steam Turbine: 80, 20 / Reactor = 464 MW Steam Engine: 13, 4 / Reactor + 1 extra = 15. 51. 3 MW Total Electricity O/P = 479. 96 water pumps. I have rounded down the maths for the number of turbines to 192 for reasons of symmetry, so there is a small amount of wastage, but you could easily add one more turbine somewhere if you want to reclaim that lost energy. 1) It counts how many uranium fuel cells where put in/out and keeps them equal, so basically it limits the inner nuclear reactors cell capacity to 1 instead of 5. - Red light means fuel shut off. Unfortunately the heat pipe also adds in delay. - Yellow light means reactor running. But to me the deciding thing is that i don't want to build many of them too much effort, so i go with big ones. Remove it if you want this connected and not to use solar accumulators when possible. Hook up fuel, waste, and main power connections. imm… *continues to post a perfectly automated nuclear reactor set-up and provides the blueprint string via factoriobin Did you think about brown-out prevention? My lesson learned with nuclear power and circuitry is that it breaks as soon as either the fuel cells are depleted (insufficient refill means power outage) or the power demand is higher than Version 1. 34 54,079 So with 2. The steam tanks store the heated steam to prevent waste from the fuel cells. Water input is the underground pipes on the sides ~5 offshore pumps should suffice. 1 für 4 Reaktoren, 1,07 für 16 Reaktoren, 1,16 für 100 Reaktoren ergibt (wobei nur Zahlen berücksichtigt werden, aus denen sowohl eine gleich lange Doppelreihe als auch ein Quadrat A Self regulating 4-core nuclear reactor setup. The design is compact and is designed to be built directly on top of a lake using landfill, avoiding the need to pipe in water. nuclear-reactor: 16 Add realistic nuclear reactors including a breeder reactor type and cooling tower. From what I know, small reactor set ups (1-2 reactors) don't actually need kovarex - they don't consume fuel fast enough to require extra 235 acquired from enriching. 2x2 480MW no-waste Your first reactor will be efficient with 1 reactor. This makes sure that neighborhood bonus is always active, the steam storage is never completelly full or empty, and that the reactors are capable of producing Hi! I know this post in ancient, but your pastebin expired. Oct 3, 2024 · 160MW 2-Core Nuclear Reactor Some Nuclear Power Plant blueprints in Factorio focus on efficiency and not on aesthetics. This blueprint is designed to be pasted in the middle of a lake. - Blueprint reserves the space in advance so you can start small then scale up later. The Blueprint Book suits for early game by cheap start, also suits late game, as it fits into Megabase city block design (More on Nilaus's Youtube ). A means to transport these fuel cells over up to 31. This is at the top of my list but most Nuclear blueprints don't look at this metric. There's a neighboring bonus for multiple reactors so the ratio changes if you put reactors adjacent to each other. Editing this thread to include updated Blueprint for 5. For this reason the smallest nuclear reactors I will build personally are 2x4, producing a little more than a GW of power. Connect water to any point at outer pipe with pump, and set it to only pump in at T<800k (water+steam). 12GW reactor that runs on a single water line built of pumps and tanks without pipe. I designed this reactor with one goal in mind; to make POWER. 07 for 16 reactors, 1. Each planet should get it's own channel in the reciever/transmitter. Well this blueprint has 2 basic mechanics. 6 U238): 0. The starter blueprint is a 2x2 reactor that has 48 heat exchangers and 86 turbines, which gives you 480MW. Due to the simple circuit used to control the fuel consumption (no combinators), you have to manually insert 1 fuel cell on each reactor to start the process. Mar 20, 2021 · Progressive 2x2 nuclear plant "vamp" Seamlessly grows from 1 core to 2 to 4. Load tested at 100%, 50%, 10%, and 100%to 0% stress test after loading fuel to max temp. May 13, 2017 · Here are my nuclear designs for 4 and 8 reactors. The combinator outputs 1 fuel cell signal if steam is below a threshold. It will light up when not enough fuel is present or waste fuel cells are blocked. nuclear-reactor: 4 Once that's done you have an island with all the details. " FactorioBin is a site for quickly and easily sharing Factorio blueprints. Simple and reliable Kovarex setup Nuclear Power by Nilaus - FACTORIO MASTER CLASS. You do not have the required permissions to view the files attached to this post. Each bundle of 4 reactors (the size of the blueprint) has a constant combinator (yellow in the screenshot) outputting four nuclear reactor signals. 4GW 2x13 Reactor. If I create a gap so the pipes don't collide, I would need 10 lanes of heat exchangers for 8 nuclear reactors. 25n − sqrt(n)) ÷ (n − 1) which evaluates to, for example, 1 for 4 reactors, 1. 1200 MW: 8 reactors, 112 exchangers, 200 turbines. 1 - 2016/10/13 - Added blueprint support to the circuit interface - it should now keep wire settings 1. 1. Nach einigen Umformungen erhält man den Ausdruck für das Verhältnis der beiden (doppelreihiges Design im Nenner) als (1,25n - sqrt(n)) ÷ (n - 1), was z. Subsequent refueling is done by bots. Sep 28, 2022 · Smaller 2x2 Reactor blueprint: I included a stripped down version of the big reactor field with only 4 reactors (480 MW). self-regulation easy to build / no bots / start itself tile-able. It will start reactors as soon as possible. Red Belt Stations. 4. Symmetrical with the exception of one arithmetic combinator and plenty room for walking. Water is pumped diretly into the biolers. solar backup for circuitry + inserters. It is a golden ratio of reactors to heat exchangers and steam turbines and is tile-able (although expensive) as it is a symmetrical square. 99 KB 1. 72 water pumps ideally) Level 4 - 2. 4 Reactor (464 MW) 1 reactor uses 1 fuel cell every 200 seconds, which is 0. 1 U235 + 1. So we were both wrong. Doing so allows players to rotate or rotate the blueprint without significant changes to 6252 nuclear reactors = 1TW / 40MW / 400% + 1 rounded up to the next even number (153 chunks). 2x5 nuclear reactors with just slightly over the exact ratio of heat exchangers and turbines - each group is 9 HEs and 16 turbines for a total of 144:256, which is just over the cheat sheet's ideal 144:248 (aka 9:15. It can technically be tiled forever by rotating it 180 degrees every time it's placed, as it's designed to have the reactors at one end only instead of the middle. 25 fuel cells per second = 6252 reactors / 200 seconds per fuel cell (I used the creative mod). 480MW 2x2 Reactor. The green set of numbers is the total temp of all 50 reactors, not really important but its a good and quick way to see what direction the temps are going. com | Forums | Wiki | Mod Portal | API Docs Compact 2x5 Nuclear power facility. The rest of the design is just a matter of pushing enough steam around to actually get that much power. May 9, 2017 · The reactor needs to be primed with 1 fuel cell in each reactor to get it going. This amount of power will satisfy player’s needs in most cases. Production. 0 favorites Fenderpuddy's Smart Kovarex and Nuclear Fuel Cells. nuclear-reactor: 2 Jul 16, 2017 · First of all thanks for a great and interesting blueprint, I personally was inspired to try very similar nuclear setup with the goal to improve to the desired theoretical 4. Water comes in from the bottom, so although it you don’t need to do precise waterfill/landfill, it does need a reasonably straight bit of costal area After some calculation, one arrives at the expression for the ratio of the two (double-row design in denominator) as (1. 1% needs the heat pipes to completely stabilize which can take hours. Exactly what it says on the tin: a 10-reactor (1. a 2 by 2 reactor set-up is worth 12. 1 GW sustained power with minimal materials One side water: very easy to connect to water, no need of landfill or waterfill mods Minimalistic build material requirement, only 214 heat pipes, 12 substations and 1 roboport. It's incredibly space and resource efficient, and makes a lot of power. 16 for 100 reactors (considering only numbers that both an equal-length double row and a square can be built from), and 65 favorites Lossless No-Bot Four Reactor Nuclear Power Plant (Factorio 2. Also added an SR switch configured to offline the power when not needed. Because each one needs its own train station usually unless they are in close proximity of eachother. Power output: 466MW Height: 38 Width: 60. Copy to Clipboard Show Blueprint Show Json The general spacing for 1 blueprint tile (6 reactor width) looks like this: Screenshot 2023-11-17 160445. Took around 2. 1GW. Ratio: 64 Reactors 9 Water pumps 1008 Heat exchangers 1732 Steam turbines Total power: ~10 GW May 12, 2017 · I had some tanks in my 4 cores version, but it appears to me that it's practically useless without inserter control. Edit: let me know what you think good or bad, I'm really curious! I'm not sure I'll fix it if it doesn't work, but I'd love to Find blueprints for the video game Factorio. 1 480MW 2x2 Reactor. 1 Decider combinator (even with multiple reactors, only 1 combinator is needed) The steam tanks, both inserters, the chest and the combinator are connected to a circuit network. Nuclear power plant 1. 9 GW - 16 Active Reactors /24 Active water pumps (22. 34 53,976 Jan 7, 2019 · Update v4. nuclear reactor (X8) Nov 4, 2024 · Find blueprints for the video game Factorio. A simple compact fusion reactor design, producing up to 1. Steam < 4000 AND reactor fuel cells < 1. com . 11 water pumps, 1 extra just to be safe 4 roboports Overview. Jan 29, 2021 · That's a 40 mw nuclear reactor with just enough exchangers and turbines to handle the max output. But there is some middle ground one can work with. And 8 reactors produce 1. Unlike boilers, nuclear reactors will not slow or stop their fuel consumption if their output isn't being used; they'll constantly use up fuel cells at the normal rate of 1 fuel cell / 200 seconds. I have a tilable 12 reactor blueprint and properly-ratioed 12x reactor nuclear power (1. 10 in OP along with some pic cleanup. 0? This post is currently the second Google result for "2x2 factorio nuclear" so thought it'd be worth a bump. " Advanced: "My nuclear reactor runs all the time because fuel cells are cheap and uranium is abundant. Based on Yet Another Infinitely-tileable Nuclear Reactor by Wiwiweb. Combinators tell the reactors when to put more fuel in to keep the steam above a certain threshol thus preventing wasted fuel. May 27, 2021 · 4 Reactor Design 480MW incl. If youre open to using someone elses blueprints, "nefrums nuclear power" blueprint is pretty damn well laid out. It’s maximum output is 5. Nov 15, 2019 · Level 1 - 0. Also kosten 1 Brennelement 0,1 Uran-235 + 1,9 Uran-238 + 1 Eisenplatte; Kosten für 1 Brennelement mit Berücksichtigung des verbrauchten Brennelements (1 verbrauchtes Brennelement gibt 0,6 Uran-238 zurück): 0,1 Uran-235 + 1,3 Uran-238 + 1 I have a 1. 8GW but I only managed to get 1 GW per side without prebuffering in tanks and without breaking the shape too much. This is my modular nuclear power plant from my Vanilla lets play series on YouTube. nuclear-reactor: 4 Nuclear power plant for space with 8 reactors, no waste circuitry, belted input and output. e. What you may not have considered is how much energy the reactor itself can store. Based on a quick visual count, it's also right around 160 GJ! 40 GJ in exchangers (80 * 500 MJ) 90 GJ in heat pipes (180 * 500 MJ) 30 GJ in reactors (6 * 5 GJ) Now, this is a theoretical maximum. You could copy paste one side to create the another, with the exception of outside water piping. 16 for 100 reactors (considering only numbers that both an equal-length double row and a square can be built from), and Aug 9, 2018 · Plant blueprint, connect to dron station, 6 separated water pumps and electic wires to one of substations; After reactor builded, turn constant combinator with fuel icon ON; Wait; Features: compact design (try to find more compact ) one side for water pumps (easy to connect with lake) smart nuclear fuel consumption without losses; up to 477 MW May 25, 2017 · This is a fairly compact 160MW nuclear setup that doesn't use an excessive amount of storage tanks. true. Dec 16, 2024 · Find blueprints for the video game Factorio. I made this nuclear setup for a 100x100 city block, keeping the roboports and big power poles in their proper spots. 88 terawatts Blueprint Description: The design of a nuclear power plant in Factorio with 4 reactors, 4 roboports and a capacity of 480 MW. Overlap with old blueprint to upgrade. With a lane-swap, tileable out to 2 belts' worth (2. It has 40 freaking reactors. The 4 reactors at the ends each have a bonus of 2 so they generate 120MW. 0 ability to read temperature and fuel settings directly from the reactor. 36 water pumps ideally) Level 2 - 1. 0 - 2016/10/09 - Fuel production now uses liquid slurry instead of uranium item, added RTG equipment, plutonium artifact crafting, uranium steel plate recipe and depleted uranium ammo Aug 1, 2020 · Tileable out to the capacity of 1 blue belt's worth of output containers without modification (1. 1. 62 KB 1. 2 2 reactor set-ups with worth 8 reactors alone. Simple and reliable Kovarex setup This four reactor nuclear plant uses the new factorio 2. Features: Control system The last 0. 4 heat exchangers. 480MW Nuclear power plant-- NEEDS U235 SEED INTO KOVAREX--Input Raw Uranium, Iron Plates, and 6-8x water pipes to generate 480MW of nuclear power. nlsfgzlgrxrmpbmqfjpzddetjapeoeobonlydhcqjauwbsjrklfulakilkntajodqkazadfgwn